Very strange but I still have the strength to fucking with all this.
In exactly 2 months, the demo version of "Morganica" will be released. At the moment, to put it mildly, I do not fit into the schedule and for the last 5 weeks I have been in a state of constant time pressure. In the morning I experienced another panic attack and an unbridled desire to "move towards the Chinese border."
BUT TODAY I WIN!
All because of a misunderstanding of the basic principles and fundamental elements of UNITY - Timeline and Signals, Animator and Events, and of course C# at the baseboard level. A month ago, I was offered to take an assistant, an animator or a programmer, to choose from. But I refused.
It is impossible to create a high-quality product if you do not understand the essence of the tools used, the basic principles, you cannot write even elementary scripts yourself. And the concept of a linear timeline, as in the movies, which was well-established in my head, at the level of neural connections, was also very disturbing.
The last three or four days I started to really be afraid that I would either fuck or give up. Three... FOR THREE WEEKS I tried to find a solution on my own. I read, watched, listened, tried, and lay like a log in despair. The last three days I just gave up on everything.
Today I got up at 4am this morning and started all from scratch. From the simplest test scene with three balls and a sprite. By 12 on the morning I had all the necessary C# scripts ready. The test scene perfectly worked out the necessary algorithm. The purest understanding of the entire internal architecture has come, including a scene manager and a solution that allows you to combine PC and VR versions in one build.
I'm Terminator! And I'll be back...
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